In part one of this series I explained some of my motivations for this project. Now it’s time to start on implementing the project itself. At this point I’m going to assume the reader has basic familiarity with using OpenEmbedded. Otherwise, the Yocto Project (YP) quickstart guide and OpenEmbedded getting started pages are useful to […]
About Tom Rini
I have over 17 years experience in developing different parts of the Linux ecosystem, with the majority of that time focusing on embedded systems. I was an early PowerPC Linux developer, focusing on the area of handoff between firmware and kernel. I have been a key developer in the OpenEmbedded and Yocto projects, spending time on the OpenEmbedded Technical Steering Committee. I have been a technical leader at MontaVista, Mentor Graphics, and Texas Instruments as well as playing key roles in the Embedded Alley Solutions team. I am currently the head custodian of Das U-Boot, a popular open source firmware.
Entries by Tom Rini
I spend my days working on embedding Linux in devices where the end user doesn’t typically think about what’s running inside. As a result, I became motivated to embed Linux in a device that’s a little more visible, even if only to myself. To that end, in this series of articles I will discuss how […]
Recently, my SoftIron OverDrive1000 arrived, and I’ve finally given myself some time to sit down and implement the project I purchased it for. First, one may ask, why AArch64? The answer lies in my history of installing Linux-based machines at home, the number of PowerPC machines still exceeds the number of x86/x86-64 machines that I […]
All of us have our favorite tools and workflows. For me, I am a fan of git. One of the things I really like about it is git stash, because it lets me keep drafts of my changes and develop them incrementally. But there are times where you need to adapt your workflow to fit […]
One of the more painful steps in doing development on hardware is when you don’t have any networking that’s functional and reliable yet. So you end up having to shuffle a SD card, USB stick, or similar back and forth. This can be even less fun when you’re working on a prototype, and need to […]